Prime World: Defenders Review

Prime World: Defenders is a new kind of tower-defense game, one that mixes in a little bit of trading cards to the gameplay. This game even has some RPG elements, making for a unique gameplay experience.

The premise of this game is that you wander a land filled with enemies, and you're seeking treasures. It's simple and easy to follow. Typically, you have to defend your base from assaulting monsters, whether it's to fight off an invading army as you escape or to beat the monsters attracted by the treasure you're unearthing, mainly as the result of the power it gives off.


This game has a very good idea, collecting and improving towers and magic abilities as cards. It's interesting to be able to see your cards getting more powerful as you progress through the game, not only because you're starting to build up a collection of rare and unique towers and magic, but you're also leveling them up and evolving them. The leveling isn't limited to just your cards either, you level up as well and unlock potential abilities.

This improving of cards is done using other cards, a varying set of assorted cards to "fuse" together and level up, and the same type of card for evolving. They both essentially do the same thing, make your card stronger. Typically, an evolution results in more stat increases, but is limited to only 2 evolutions, whereas fusing allows a card to level up many more times but has smaller increases. It's exciting to feel how much stronger your cards are afterwards, and when you go back and do a level, you feel that it's much easier than before!


The main downfall with this however is the grinding that comes with how the game works. It costs you your cards, and a fee to make this happen. It's easy to pick up cards, you can do a level and get a card. But it might not be exactly what you want. You've got to keep doing this until you find what you want. If you want to speed up this process, it'll cost you silver, and that comes with doing levels over. This isn't the only thing that costs silver either. When you level up, there are abilities unlocked, but you have to purchase them, and they can cost quite a bit.

You pick cards from a random set of 5 hidden cards per level, and for every extra card it'll increase the cost for a try. You can grab random cards, starter sets, and  for silver from the store, and that costs more money too. This game needs you to grind for silver, and you've got to do quite a good amount of grinding. While grinding can be fun, it's not for everyone. It's just not that fun to be grinding in this game. Hard difficulty isn't very hard once you progress a little ways into the game.


If you can get past the grinding, then the tower defending is a lot of fun. The gameplay is very solid, it's awesome to see your towers blast away enemy waves and seeing powerful magic at work. At the moment, the whole game needs a little balancing though. It's easy to fall into using a few towers very often, as they end up being good enough to beat everything, from air to ground to masses and tough guys.

The towers and magic slinging is fun, and watching them work to destroy waves of enemies is a blast. The card collecting and leveling mechanisms are interesting, it's great to be able to see the progression. The grind is too much and not very exciting to trudge through, so many things need so much silver. The cards need some balancing to make the levels more interesting to go through.


7/10

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